Jesús Ángel Neri Hernández's Resume

Jesús Ángel Neri Hernández

Unity 3D Developer and Digital Interactive Designer

León, Guanajuato, Mexico

🎬 Demo Reel

About

Student of Digital Interactive Design at Ibero León and current Unity developer at the indie game studio Gato Lobo, working on the narrative game Peach Hills Division. My work focuses on real-time interaction, game system development, UI implementation, and scripting in Unity with C#. I bring a strong technical foundation from a year of Computer Science studies and experience building tools, games, and platforms using C++, C#/.NET, and web technologies.

Work Experience

Gato Lobo

June 2025 - Present

Unity 3D Developer

Unity developer at Gato Lobo, working on the narrative-driven game Peach Hills Division, currently available on Steam and Patreon. I collaborate with a small programming team to implement and maintain core systems using C#, including custom UI components, interactive sequences, event handling, localization, and internal tooling. Tasks involve scripting new features, debugging existing systems, and refining user experience through Unity coroutines and editor extensions. I actively use Git for version control and participate in code reviews and integration workflows.
  • Unity
  • C#
  • UI
  • Git

Sivoz

December 2024 - April 2025

Software Development Trainee – .NET MAUI Applications

Contributed to the development of cross-platform financial applications using C# and .NET MAUI. Assisted in integrating RESTful APIs for account data, transaction history, and secure authentication. Participated in agile workflows, code reviews, and debugging alongside senior developers, while gaining hands-on experience with MVVM architecture.
  • .NET MAUI
  • C#
  • REST APIs
  • MVVM

SOC Calolo

May 2024 - October 2024

Digital Content Strategist and Media Producer

Produced promotional video content optimized for social media to increase audience engagement. Delivered educational sessions on Meta (Facebook/Instagram) Ads, explaining campaign strategies and performance metrics. Advised on content strategies, including posting frequency, tone, and visual branding for better audience reach.
  • Video Production
  • Social Media
  • Meta Ads
  • Strategy

12 Line Inmobiliaria

October 2023 - June 2024

Web Developer and Brand Designer

Designed and deployed a fully responsive real estate platform using React and MongoDB, supporting dynamic listings, multimedia content, and real-time backend integration. Developed the brand identity from scratch, including logo, color palette, and style guide. Produced visual media (photos, promotional content) and managed Meta ad campaigns to boost property visibility and client engagement.
  • React
  • MongoDB
  • Branding
  • Media Production

Education

Universidad Iberoamericana León

2022 - 2026
B.A. in Digital Interactive Design

Universidad de Guanajuato

2021 - 2022
B.Sc. in Computer Science (1 year)

Instituto Leonés High School

2017 - 2020
Bronze Medalist, 12th National Physics Talent Competition

Skills

  • C++
  • C#
  • Python
  • JavaScript
  • React
  • MongoDB
  • OpenGL
  • Unity
  • OpenCV
  • .NET
  • Maya
  • Blender
  • DaVinci Resolve
  • Photoshop
  • Linux
  • AWS
  • DigitalOcean

MyEngine

Lightweight OpenGL Graphics Engine

C++17OpenGL 4.1CMake
Demo

Live Demo

MyEngine is a lightweight OpenGL-based graphics engine written in C++ that demonstrates the fundamentals of 3D rendering with modern OpenGL. This project showcases comprehensive understanding of graphics programming principles and low-level rendering techniques.

Core Capabilities

Window creation with OpenGL context using GLFW
OpenGL function loading via GLAD
Rendering primitives with custom shaders
Matrix transformations via GLM
Complete vertex-fragment rendering pipeline

Current Implementation: Renders a rotating, colored triangle with complete vertex-fragment pipeline, providing foundation for advanced graphics applications.

SynapseRunner

3D Endless Runner with Cyberpunk Aesthetic

Unity 3DFirst-PersonProceduralCombat

Infinite Scrolling

Procedural corridor generation with dynamic content spawning

First-Person Controls

WASD movement with mouse look, jumping, and combat mechanics

Dynamic Enemies

AI-driven drone enemies with detection and combat systems

Cyberpunk Aesthetic

Industrial environment with glitch-style UI and audio design

SynapseRunner is a sophisticated 3D endless runner built in Unity that combines fast-paced gameplay with procedural level generation and cyberpunk aesthetics. The game features first-person controls, dynamic enemy AI, and an infinite scrolling world system.

Core Game Systems

Player Systems

Movement, shooting, health management

Procedural Generation

ChunkGenerator and dynamic content spawning

AI Combat

DroneAI with detection and targeting

Asset Management

External asset system with 53 files

Technical Achievement: Implements a complete infinite runner with modular architecture, demonstrating expertise in Unity development, procedural generation, and game systems design.