Gato Lobo
Unity 3D Developer
- Unity
- C#
- UI
- Git
Unity 3D Developer and Digital Interactive Designer
A modular C++ graphics engine using OpenGL 4.1 with structured architecture for custom real-time rendering and input systems.
Retro-futuristic endless runner game featuring procedural terrain, FPS mechanics, and collectible-based upgrades.
Short documentary on mental health in athletes. Co-directed, shot, and edited using RAW footage and professional post-production workflows.
Showcase of vehicle and prop modeling with optimized polygon topology and attention to scale and proportion.
3D animation in Maya using various techniques, including rig implementation, weight painting, parenting, and expressive motion through facial and body animations.
Live Demo
MyEngine is a lightweight OpenGL-based graphics engine written in C++ that demonstrates the fundamentals of 3D rendering with modern OpenGL. This project showcases comprehensive understanding of graphics programming principles and low-level rendering techniques.
Current Implementation: Renders a rotating, colored triangle with complete vertex-fragment pipeline, providing foundation for advanced graphics applications.
3D Endless Runner with Cyberpunk Aesthetic
Procedural corridor generation with dynamic content spawning
WASD movement with mouse look, jumping, and combat mechanics
AI-driven drone enemies with detection and combat systems
Industrial environment with glitch-style UI and audio design
SynapseRunner is a sophisticated 3D endless runner built in Unity that combines fast-paced gameplay with procedural level generation and cyberpunk aesthetics. The game features first-person controls, dynamic enemy AI, and an infinite scrolling world system.
Movement, shooting, health management
ChunkGenerator and dynamic content spawning
DroneAI with detection and targeting
External asset system with 53 files
Technical Achievement: Implements a complete infinite runner with modular architecture, demonstrating expertise in Unity development, procedural generation, and game systems design.